Package net.fabricmc.fabric.api.resource
Interface SimpleResourceReloadListener<T>
- Type Parameters:
T
- The data object.
- All Superinterfaces:
IdentifiableResourceReloadListener
,ResourceReloader
A simplified version of the "resource reload listener" interface, hiding the
peculiarities of the API.
In essence, there are two stages:
- load: create an instance of your data object containing all loaded and processed information,
- apply: apply the information from the data object to the game instance.
The load stage should be self-contained as it can run on any thread! However, the apply stage is guaranteed to run on the game thread.
For a fully synchronous alternative, consider using
SynchronousResourceReloader
in conjunction with
IdentifiableResourceReloadListener
.
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Nested Class Summary
Nested classes/interfaces inherited from interface net.minecraft.resource.ResourceReloader
ResourceReloader.Synchronizer
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Method Summary
Modifier and TypeMethodDescriptionapply
(T data, ResourceManager manager, Executor executor) Synchronously apply loaded data to the game state.load
(ResourceManager manager, Executor executor) Asynchronously process and load resource-based data.default CompletableFuture
<Void> reload
(ResourceReloader.Synchronizer helper, ResourceManager manager, Executor loadExecutor, Executor applyExecutor) Methods inherited from interface net.fabricmc.fabric.api.resource.IdentifiableResourceReloadListener
getFabricDependencies, getFabricId
Methods inherited from interface net.minecraft.resource.ResourceReloader
getName
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Method Details
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reload
default CompletableFuture<Void> reload(ResourceReloader.Synchronizer helper, ResourceManager manager, Executor loadExecutor, Executor applyExecutor) - Specified by:
reload
in interfaceResourceReloader
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load
Asynchronously process and load resource-based data. The code must be thread-safe and not modify game state!- Parameters:
manager
- The resource manager used during reloading.executor
- The executor which should be used for this stage.- Returns:
- A CompletableFuture representing the "data loading" stage.
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apply
Synchronously apply loaded data to the game state.- Parameters:
manager
- The resource manager used during reloading.executor
- The executor which should be used for this stage.- Returns:
- A CompletableFuture representing the "data applying" stage.
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