Interface QuadView

All Known Subinterfaces:
MutableQuadView, QuadEmitter

public interface QuadView
Interface for reading quad data encoded in Meshes. Enables models to do analysis, re-texturing or translation without knowing the renderer's vertex formats and without retaining redundant information.

Only the renderer should implement or extend this interface.

  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final int
    Count of integers in a conventional (un-modded) block or item quad.
    static final int
    Count of integers in a conventional (un-modded) block or item vertex.
  • Method Summary

    Modifier and Type
    Method
    Description
    int
    color(int vertexIndex)
    Retrieve vertex color in ARGB format (0xAARRGGBB).
    @Nullable org.joml.Vector3f
    copyNormal(int vertexIndex, @Nullable org.joml.Vector3f target)
    Pass a non-null target to avoid allocation - will be returned with values.
    org.joml.Vector3f
    copyPos(int vertexIndex, @Nullable org.joml.Vector3f target)
    Pass a non-null target to avoid allocation - will be returned with values.
    org.joml.Vector2f
    copyUv(int vertexIndex, @Nullable org.joml.Vector2f target)
    Pass a non-null target to avoid allocation - will be returned with values.
    @Nullable Direction
    If non-null, quad should not be rendered in-world if the opposite face of a neighbor block occludes it.
    org.joml.Vector3fc
    Normal of the quad as implied by geometry.
    boolean
    hasNormal(int vertexIndex)
    If false, no vertex normal was provided.
    @NotNull Direction
    Equivalent to BakedQuad.getFace().
    int
    lightmap(int vertexIndex)
    Minimum block brightness.
    Retrieves the material serialized with the quad.
    @Nullable Direction
    float
    normalX(int vertexIndex)
    Will return Float.NaN if normal not present.
    float
    normalY(int vertexIndex)
    Will return Float.NaN if normal not present.
    float
    normalZ(int vertexIndex)
    Will return Float.NaN if normal not present.
    float
    posByIndex(int vertexIndex, int coordinateIndex)
    Convenience: access x, y, z by index 0-2.
    int
    tag()
    Retrieves the integer tag encoded with this quad via MutableQuadView.tag(int).
    int
    Retrieves the quad tint index serialized with the quad.
    default BakedQuad
    Generates a new BakedQuad instance with texture coordinates and colors from the given sprite.
    void
    toVanilla(int[] target, int targetIndex)
    Reads baked vertex data and outputs standard baked quad vertex data in the given array and location.
    float
    u(int vertexIndex)
    Retrieve horizontal texture coordinates.
    float
    v(int vertexIndex)
    Retrieve vertical texture coordinates.
    float
    x(int vertexIndex)
    Retrieve geometric position, x coordinate.
    float
    y(int vertexIndex)
    Retrieve geometric position, y coordinate.
    float
    z(int vertexIndex)
    Retrieve geometric position, z coordinate.
  • Field Details

    • VANILLA_VERTEX_STRIDE

      static final int VANILLA_VERTEX_STRIDE
      Count of integers in a conventional (un-modded) block or item vertex.
    • VANILLA_QUAD_STRIDE

      static final int VANILLA_QUAD_STRIDE
      Count of integers in a conventional (un-modded) block or item quad.
  • Method Details

    • x

      float x(int vertexIndex)
      Retrieve geometric position, x coordinate.
    • y

      float y(int vertexIndex)
      Retrieve geometric position, y coordinate.
    • z

      float z(int vertexIndex)
      Retrieve geometric position, z coordinate.
    • posByIndex

      float posByIndex(int vertexIndex, int coordinateIndex)
      Convenience: access x, y, z by index 0-2.
    • copyPos

      org.joml.Vector3f copyPos(int vertexIndex, @Nullable @Nullable org.joml.Vector3f target)
      Pass a non-null target to avoid allocation - will be returned with values. Otherwise returns a new instance.
    • color

      int color(int vertexIndex)
      Retrieve vertex color in ARGB format (0xAARRGGBB).
    • u

      float u(int vertexIndex)
      Retrieve horizontal texture coordinates.
    • v

      float v(int vertexIndex)
      Retrieve vertical texture coordinates.
    • copyUv

      org.joml.Vector2f copyUv(int vertexIndex, @Nullable @Nullable org.joml.Vector2f target)
      Pass a non-null target to avoid allocation - will be returned with values. Otherwise returns a new instance.
    • lightmap

      int lightmap(int vertexIndex)
      Minimum block brightness. Zero if not set.
    • hasNormal

      boolean hasNormal(int vertexIndex)
      If false, no vertex normal was provided. Lighting should use face normal in that case.
    • normalX

      float normalX(int vertexIndex)
      Will return Float.NaN if normal not present.
    • normalY

      float normalY(int vertexIndex)
      Will return Float.NaN if normal not present.
    • normalZ

      float normalZ(int vertexIndex)
      Will return Float.NaN if normal not present.
    • copyNormal

      @Nullable @Nullable org.joml.Vector3f copyNormal(int vertexIndex, @Nullable @Nullable org.joml.Vector3f target)
      Pass a non-null target to avoid allocation - will be returned with values. Otherwise returns a new instance. Returns null if normal not present.
    • cullFace

      @Nullable @Nullable Direction cullFace()
      If non-null, quad should not be rendered in-world if the opposite face of a neighbor block occludes it.
      See Also:
    • lightFace

      @NotNull @NotNull Direction lightFace()
      Equivalent to BakedQuad.getFace(). This is the face used for vanilla lighting calculations and will be the block face to which the quad is most closely aligned. Always the same as cull face for quads that are on a block face, but never null.
    • nominalFace

      @Nullable @Nullable Direction nominalFace()
    • faceNormal

      org.joml.Vector3fc faceNormal()
      Normal of the quad as implied by geometry. Will be invalid if quad vertices are not co-planar. Typically computed lazily on demand.

      Not typically needed by models. Exposed to enable standard lighting utility functions for use by renderers.

    • material

      RenderMaterial material()
      Retrieves the material serialized with the quad.
    • tintIndex

      int tintIndex()
      Retrieves the quad tint index serialized with the quad.
    • tag

      int tag()
      Retrieves the integer tag encoded with this quad via MutableQuadView.tag(int). Will return zero if no tag was set. For use by models.
    • toVanilla

      void toVanilla(int[] target, int targetIndex)
      Reads baked vertex data and outputs standard baked quad vertex data in the given array and location.
      Parameters:
      target - Target array for the baked quad data.
      targetIndex - Starting position in target array - array must have at least VANILLA_QUAD_STRIDE elements available at this index.
    • toBakedQuad

      default BakedQuad toBakedQuad(Sprite sprite)
      Generates a new BakedQuad instance with texture coordinates and colors from the given sprite.
      Parameters:
      sprite - QuadView does not serialize sprites so the sprite must be provided by the caller.
      Returns:
      A new baked quad instance with the closest-available appearance supported by vanilla features. Will retain emissive light maps, for example, but the standard Minecraft renderer will not use them.