Interface FluidVariantAttributeHandler
public interface FluidVariantAttributeHandler
Defines the common attributes of fluid variants of a given Fluid.
Register with
FluidVariantAttributes.register(net.minecraft.fluid.Fluid, net.fabricmc.fabric.api.transfer.v1.fluid.FluidVariantAttributeHandler)
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Method Summary
Modifier and TypeMethodDescriptiondefault Optional
<SoundEvent> getEmptySound
(FluidVariant variant) Return the sound corresponding to this fluid being emptied, or none if no sound is available.default Optional
<SoundEvent> getFillSound
(FluidVariant variant) Return the sound corresponding to this fluid being filled, or none if no sound is available.default int
getLuminance
(FluidVariant variant) Return an integer in [0, 15]: the light level emitted by this fluid, or 0 if it doesn't naturally emit light.default Text
getName
(FluidVariant fluidVariant) Return the name that should be used for the passed fluid variant.default int
getTemperature
(FluidVariant variant) Return a non-negative integer, representing the temperature of this fluid in Kelvin.default int
getViscosity
(FluidVariant variant, @Nullable World world) Return a positive integer, representing the viscosity of this fluid.default boolean
isLighterThanAir
(FluidVariant variant) Return true if this fluid is lighter than air.
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Method Details
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getName
Return the name that should be used for the passed fluid variant. -
getFillSound
Return the sound corresponding to this fluid being filled, or none if no sound is available.If a non-empty sound event is returned,
Fluid.getBucketFillSound()
will return that sound. -
getEmptySound
Return the sound corresponding to this fluid being emptied, or none if no sound is available.If a non-empty sound event is returned,
BucketItem.playEmptyingSound(net.minecraft.entity.player.PlayerEntity, net.minecraft.world.WorldAccess, net.minecraft.util.math.BlockPos)
will play that sound. -
getLuminance
Return an integer in [0, 15]: the light level emitted by this fluid, or 0 if it doesn't naturally emit light. -
getTemperature
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getViscosity
Return a positive integer, representing the viscosity of this fluid. Fluids with lower viscosity generally flow faster than fluids with higher viscosity.More precisely, viscosity should be 200 *
invalid reference
FlowableFluid#getFlowSpeed
- Parameters:
world
- World if available, otherwise null.
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isLighterThanAir
Return true if this fluid is lighter than air. Fluids that are lighter than air generally flow upwards.
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