Class ConventionalBiomeTags
java.lang.Object
net.fabricmc.fabric.api.tag.convention.v2.ConventionalBiomeTags
See
BiomeTags
for vanilla tags.
Note that addition to some vanilla tags implies having certain functionality,
and as such certain biome tags exist to mirror vanilla tags, and should be preferred
over vanilla unless its behavior is desired.-
Field Summary
FieldsModifier and TypeFieldDescriptionBiomes that should not be locatable/selectable by modded biome-locating items or abilities.Biomes consisting primarily of water.For water biomes where ice naturally spawns.Biomes that spawn as a badlands.Non-stony biomes that are dedicated to spawning on the shoreline of a body of water.For biomes that are a variant of Birch Forest.Biomes dedicated to decorating caves such as Lush Caves or Dripstone Caves.Biomes that are below 0.5 temperature.For biomes that are a variant of Dark Forest.Biomes whose flora primarily consists of dead or decaying vegetation.Biomes that spawn as part of the world's oceans that have low depth.For biomes that are considered a regular desert.Biomes that spawn in the End.Biomes with a large amount of flowers.For biomes that are a variant of Flower Forest.Biomes densely populated with deciduous trees.Biomes that spawn as a hills biome.Biomes that are above 0.8 temperature.For land biomes where ice naturally spawns.Biomes that spawn as a jungle.Biomes whose flora primarily consists of vibrant thick vegetation and pools of water.Biomes whose theme revolves around magic.For biomes that spawn primarily mushrooms.Biomes that spawn in the Nether.Biomes that spawn as part of the world's oceans.For biomes that are an "old growth" variant of a regular biome.Biomes that spawn as part of the large islands outside the center island in The End dimension.Biomes that spawn in the Overworld.For temperate or warmer plains-like biomes.Biomes that spawn as a flat-topped hill often.Intended for biomes that spawns infrequently and can be difficult to find.Biomes that spawn as a river.Biomes that are able to spawn sand-based blocks on the surface.Biomes that spawn as a savanna.Biomes that spawn as part of the world's oceans that have shallow depth.For biomes that contains lots of naturally spawned snow.For snowy plains-like biomes.For biomes that are intended to be creepy or scary.Stony biomes that are dedicated to spawning on the shoreline of a body of water.For biomes that are considered a swamp such as Swamp or Mangrove Swamp.Biomes that spawn as a taiga.Biomes that are between 0.5 and 0.8 temperature range.Biomes that spawn primarily underground.If a biome has more vegetation than a regular Forest biome, then it is considered having dense vegetation.If a biome has trees but spawn infrequently like a Savanna or Sparse Jungle, then the biome is considered having sparse vegetation.Biomes that lack any natural life or vegetation.For biomes that are a "windswept" variant of a regular biome.For biomes that should not spawn monsters over time the normal way. -
Method Summary
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Field Details
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NO_DEFAULT_MONSTERS
For biomes that should not spawn monsters over time the normal way. In other words, their Spawners and Spawn Cost entries have the monster category empty. Example: Mushroom Biomes not having Zombies, Creepers, Skeleton, nor any other normal monsters. -
HIDDEN_FROM_LOCATOR_SELECTION
Biomes that should not be locatable/selectable by modded biome-locating items or abilities. -
IS_VOID
-
IS_OVERWORLD
Biomes that spawn in the Overworld. (This is for people who want to tag their biomes as Overworld without getting side effects fromBiomeTags.IS_OVERWORLD
.NOTE: If you do not add to the vanilla Overworld tag, be sure to add to
BiomeTags.STRONGHOLD_HAS_STRUCTURE
so some Strongholds do not go missing.) -
IS_HOT
Biomes that are above 0.8 temperature. (Excluding 0.8) -
IS_HOT_OVERWORLD
-
IS_HOT_NETHER
-
IS_HOT_END
-
IS_TEMPERATE
Biomes that are between 0.5 and 0.8 temperature range. (Including 0.5 and 0.8) -
IS_TEMPERATE_OVERWORLD
-
IS_TEMPERATE_NETHER
-
IS_TEMPERATE_END
-
IS_COLD
Biomes that are below 0.5 temperature. (Excluding 0.5) -
IS_COLD_OVERWORLD
-
IS_COLD_NETHER
-
IS_COLD_END
-
IS_WET
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IS_WET_OVERWORLD
-
IS_WET_NETHER
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IS_WET_END
-
IS_DRY
-
IS_DRY_OVERWORLD
-
IS_DRY_NETHER
-
IS_DRY_END
-
IS_VEGETATION_SPARSE
If a biome has trees but spawn infrequently like a Savanna or Sparse Jungle, then the biome is considered having sparse vegetation. It does NOT mean no trees. -
IS_VEGETATION_SPARSE_OVERWORLD
-
IS_VEGETATION_SPARSE_NETHER
-
IS_VEGETATION_SPARSE_END
-
IS_VEGETATION_DENSE
If a biome has more vegetation than a regular Forest biome, then it is considered having dense vegetation. This is more subjective so simply do your best with classifying your biomes. -
IS_VEGETATION_DENSE_OVERWORLD
-
IS_VEGETATION_DENSE_NETHER
-
IS_VEGETATION_DENSE_END
-
IS_CONIFEROUS_TREE
-
IS_SAVANNA_TREE
-
IS_JUNGLE_TREE
-
IS_DECIDUOUS_TREE
-
IS_MOUNTAIN
-
IS_MOUNTAIN_PEAK
-
IS_MOUNTAIN_SLOPE
-
IS_PLAINS
For temperate or warmer plains-like biomes. For snowy plains-like biomes, seeIS_SNOWY_PLAINS
. -
IS_SNOWY_PLAINS
For snowy plains-like biomes. For warmer plains-like biomes, seeIS_PLAINS
. -
IS_FOREST
Biomes densely populated with deciduous trees. (This is for people who want to tag their biomes without getting side effects fromIS_FOREST
) -
IS_BIRCH_FOREST
For biomes that are a variant of Birch Forest. (has mostly birch trees) -
IS_DARK_FOREST
For biomes that are a variant of Dark Forest. (Has roofed trees that are reminiscent of Dark Forest's style) Pale Gardens is included in this tag because according to Mojang's blog post, they state it is a variation of the Dark Forest biome. .... -
IS_FLOWER_FOREST
For biomes that are a variant of Flower Forest. (Is very dense in variety of flowers) -
IS_TAIGA
Biomes that spawn as a taiga. (This is for people who want to tag their biomes without getting side effects fromIS_TAIGA
) -
IS_OLD_GROWTH
For biomes that are an "old growth" variant of a regular biome. Usually this includes taller or different tree styles as if the biome is older. -
IS_HILL
Biomes that spawn as a hills biome. (Previously was called Extreme Hills biome in past) (This is for people who want to tag their biomes without getting side effects fromIS_HILL
) -
IS_WINDSWEPT
For biomes that are a "windswept" variant of a regular biome. Usually these biomes includes fewer trees than normal and more exposed stone on hilly terrain. -
IS_JUNGLE
Biomes that spawn as a jungle. (This is for people who want to tag their biomes without getting side effects fromIS_JUNGLE
) -
IS_SAVANNA
Biomes that spawn as a savanna. (This is for people who want to tag their biomes without getting side effects fromIS_SAVANNA
) -
IS_SWAMP
For biomes that are considered a swamp such as Swamp or Mangrove Swamp. -
IS_DESERT
For biomes that are considered a regular desert. Badlands have their own tag to better separate them from this tag. -
IS_BADLANDS
Biomes that spawn as a badlands. (This is for people who want to tag their biomes without getting side effects fromIS_BADLANDS
) -
IS_BEACH
Non-stony biomes that are dedicated to spawning on the shoreline of a body of water. (This is for people who want to tag their biomes without getting side effects fromIS_BEACH
) -
IS_STONY_SHORES
Stony biomes that are dedicated to spawning on the shoreline of a body of water. -
IS_MUSHROOM
For biomes that spawn primarily mushrooms. -
IS_RIVER
Biomes that spawn as a river. (This is for people who want to tag their biomes without getting side effects fromIS_RIVER
) -
IS_OCEAN
Biomes that spawn as part of the world's oceans. (This is for people who want to tag their biomes without getting side effects fromIS_OCEAN
) -
IS_DEEP_OCEAN
Biomes that spawn as part of the world's oceans that have low depth. (This is for people who want to tag their biomes without getting side effects fromIS_DEEP_OCEAN
) -
IS_SHALLOW_OCEAN
Biomes that spawn as part of the world's oceans that have shallow depth. -
IS_UNDERGROUND
Biomes that spawn primarily underground. (Not necessarily always a cave) -
IS_CAVE
Biomes dedicated to decorating caves such as Lush Caves or Dripstone Caves. -
IS_WASTELAND
Biomes that lack any natural life or vegetation. (Example, land destroyed and sterilized by nuclear weapons) -
IS_DEAD
Biomes whose flora primarily consists of dead or decaying vegetation. -
IS_LUSH
Biomes whose flora primarily consists of vibrant thick vegetation and pools of water. Think of Lush Caves as an example. -
IS_MAGICAL
Biomes whose theme revolves around magic. Like a forest full of fairies or plants of magical abilities. -
IS_RARE
Intended for biomes that spawns infrequently and can be difficult to find. -
IS_PLATEAU
Biomes that spawn as a flat-topped hill often. -
IS_SPOOKY
For biomes that are intended to be creepy or scary. For example, see Deep Dark biome or Dark Forest biome. -
IS_FLORAL
Biomes with a large amount of flowers. -
IS_SANDY
Biomes that are able to spawn sand-based blocks on the surface. -
IS_SNOWY
For biomes that contains lots of naturally spawned snow. For biomes where lot of ice is present, seeIS_ICY
. Biome with lots of both snow and ice may be in both tags. -
IS_ICY
For land biomes where ice naturally spawns. For biomes where snow alone spawns, seeIS_SNOWY
. -
IS_AQUATIC
Biomes consisting primarily of water. -
IS_AQUATIC_ICY
For water biomes where ice naturally spawns. For biomes where snow alone spawns, seeIS_SNOWY
. -
IS_NETHER
Biomes that spawn in the Nether. (This is for people who want to tag their biomes as Nether without getting side effects fromBiomeTags.IS_NETHER
) -
IS_NETHER_FOREST
-
IS_END
Biomes that spawn in the End. (This is for people who want to tag their biomes as End without getting side effects fromBiomeTags.IS_END
) -
IS_OUTER_END_ISLAND
Biomes that spawn as part of the large islands outside the center island in The End dimension.
-