Class FabricParticleTypes
java.lang.Object
net.fabricmc.fabric.api.particle.v1.FabricParticleTypes
Methods for creating particle types, both simple and using an existing attribute factory.
Usage:
public static final SimpleParticleType SIMPLE_TEST_PARTICLE = FabricParticleTypes.simple(); public static final SimpleParticleType CUSTOM_TEST_PARTICLE = FabricParticleTypes.simple(); @Override public void onInitialize() { Registry.register(Registry.PARTICLE_TYPE, Identifier.of("testmod", "simple"), SIMPLE_TEST_PARTICLE); Registry.register(Registry.PARTICLE_TYPE, Identifier.of("testmod", "custom"), CUSTOM_TEST_PARTICLE); }}
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Method Summary
Modifier and TypeMethodDescriptionstatic <T extends ParticleEffect>
ParticleType<T> complex
(boolean alwaysSpawn, com.mojang.serialization.MapCodec<T> codec, PacketCodec<? super RegistryByteBuf, T> packetCodec) Creates a new particle type with a custom factory and codecs for packet/data serialization.static <T extends ParticleEffect>
ParticleType<T> complex
(boolean alwaysSpawn, Function<ParticleType<T>, com.mojang.serialization.MapCodec<T>> codecGetter, Function<ParticleType<T>, PacketCodec<? super RegistryByteBuf, T>> packetCodecGetter) Creates a new particle type with a custom factory and codecs for packet/data serialization.static <T extends ParticleEffect>
ParticleType<T> complex
(com.mojang.serialization.MapCodec<T> codec, PacketCodec<? super RegistryByteBuf, T> packetCodec) Creates a new particle type with a custom factory and codecs for packet/data serialization.static <T extends ParticleEffect>
ParticleType<T> complex
(Function<ParticleType<T>, com.mojang.serialization.MapCodec<T>> codecGetter, Function<ParticleType<T>, PacketCodec<? super RegistryByteBuf, T>> packetCodecGetter) Creates a new particle type with a custom factory and codecs for packet/data serialization.static SimpleParticleType
simple()
Creates a new, default particle type for the given id.static SimpleParticleType
simple
(boolean alwaysSpawn) Creates a new, default particle type for the given id.
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Method Details
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simple
Creates a new, default particle type for the given id. -
simple
Creates a new, default particle type for the given id.- Parameters:
alwaysSpawn
- True to always spawn the particle regardless of distance.
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complex
public static <T extends ParticleEffect> ParticleType<T> complex(com.mojang.serialization.MapCodec<T> codec, PacketCodec<? super RegistryByteBuf, T> packetCodec) Creates a new particle type with a custom factory and codecs for packet/data serialization.- Parameters:
codec
- The codec for serialization.packetCodec
- The packet codec for network serialization.
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complex
public static <T extends ParticleEffect> ParticleType<T> complex(boolean alwaysSpawn, com.mojang.serialization.MapCodec<T> codec, PacketCodec<? super RegistryByteBuf, T> packetCodec) Creates a new particle type with a custom factory and codecs for packet/data serialization.- Parameters:
alwaysSpawn
- True to always spawn the particle regardless of distance.codec
- The codec for serialization.packetCodec
- The packet codec for network serialization.
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complex
public static <T extends ParticleEffect> ParticleType<T> complex(Function<ParticleType<T>, com.mojang.serialization.MapCodec<T>> codecGetter, Function<ParticleType<T>, PacketCodec<? super RegistryByteBuf, T>> packetCodecGetter) Creates a new particle type with a custom factory and codecs for packet/data serialization. This method is useful when two differentParticleType
s share the sameParticleEffect
implementation.- Parameters:
codecGetter
- A function that, given the newly created type, returns the codec for serialization.packetCodecGetter
- A function that, given the newly created type, returns the packet codec for network serialization.
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complex
public static <T extends ParticleEffect> ParticleType<T> complex(boolean alwaysSpawn, Function<ParticleType<T>, com.mojang.serialization.MapCodec<T>> codecGetter, Function<ParticleType<T>, PacketCodec<? super RegistryByteBuf, T>> packetCodecGetter) Creates a new particle type with a custom factory and codecs for packet/data serialization. This method is useful when two differentParticleType
s share the sameParticleEffect
implementation.- Parameters:
alwaysSpawn
- True to always spawn the particle regardless of distance.codecGetter
- A function that, given the newly created type, returns the codec for serialization.packetCodecGetter
- A function that, given the newly created type, returns the packet codec for network serialization.
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