Class ServerPlayNetworking
Server-side networking functionalities include receiving serverbound packets, sending clientbound packets, and events related to server-side network handlers.
Packets received by this class must be registered to PayloadTypeRegistry.playC2S()
on both ends.
Packets sent by this class must be registered to PayloadTypeRegistry.playS2C()
on both ends.
Packets must be registered before registering any receivers.
This class should be only used for the logical server.
Packet object-based API
This class provides a registration method, utilizing packet objects, registerGlobalReceiver(CustomPayload.Id, PlayPayloadHandler)
.
This handler executes the callback in the server thread, ensuring thread safety.
This payload object-based API involves three classes:
- A class implementing
CustomPayload
that is "sent" over the network CustomPayload.Type
instance, which represents the packet's type (and its codec)ServerPlayNetworking.PlayPayloadHandler
, which handles the packet (usually implemented as a functional interface)
See the documentation on each class for more information.
- See Also:
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Nested Class Summary
Modifier and TypeClassDescriptionstatic interface
static interface
A thread-safe packet handler utilizingCustomPayload
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Method Summary
Modifier and TypeMethodDescriptionstatic boolean
canSend
(ServerPlayerEntity player, CustomPayload.Id<?> type) Checks if the connected client declared the ability to receive a specific type of packet.static boolean
canSend
(ServerPlayerEntity player, Identifier channelName) Checks if the connected client declared the ability to receive a packet on a specified channel name.static boolean
canSend
(ServerPlayNetworkHandler handler, CustomPayload.Id<?> type) Checks if the connected client declared the ability to receive a specific type of packet.static boolean
canSend
(ServerPlayNetworkHandler handler, Identifier channelName) Checks if the connected client declared the ability to receive a packet on a specified channel name.static <T extends CustomPayload>
Packet<ClientCommonPacketListener> createS2CPacket
(T packet) Creates a packet which may be sent to a connected client.static Set
<Identifier> Gets all channel names which global receivers are registered for.static Set
<Identifier> getReceived
(ServerPlayerEntity player) Gets all the channel names that the server can receive packets on.static Set
<Identifier> getReceived
(ServerPlayNetworkHandler handler) Gets all the channel names that the server can receive packets on.static Set
<Identifier> getSendable
(ServerPlayerEntity player) Gets all channel names that the connected client declared the ability to receive a packets on.static Set
<Identifier> getSendable
(ServerPlayNetworkHandler handler) Gets all channel names that a connected client declared the ability to receive a packets on.static PacketSender
getSender
(ServerPlayerEntity player) Gets the packet sender which sends packets to the connected client.static PacketSender
getSender
(ServerPlayNetworkHandler handler) Gets the packet sender which sends packets to the connected client.static <T extends CustomPayload>
booleanregisterGlobalReceiver
(CustomPayload.Id<T> type, ServerPlayNetworking.PlayPayloadHandler<T> handler) Registers a handler for a payload type.static <T extends CustomPayload>
booleanregisterReceiver
(ServerPlayNetworkHandler networkHandler, CustomPayload.Id<T> type, ServerPlayNetworking.PlayPayloadHandler<T> handler) Registers a handler for a payload type.static void
send
(ServerPlayerEntity player, CustomPayload payload) Sends a packet to a player.static ServerPlayNetworking.PlayPayloadHandler
<?> Removes the handler for a payload type.static ServerPlayNetworking.PlayPayloadHandler
<?> unregisterReceiver
(ServerPlayNetworkHandler networkHandler, Identifier id) Removes the handler for a packet type.
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Method Details
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registerGlobalReceiver
public static <T extends CustomPayload> boolean registerGlobalReceiver(CustomPayload.Id<T> type, ServerPlayNetworking.PlayPayloadHandler<T> handler) Registers a handler for a payload type. A global receiver is registered to all connections, in the present and future.If a handler is already registered for the
type
, this method will returnfalse
, and no change will be made. UseunregisterGlobalReceiver(Identifier)
to unregister the existing handler.- Parameters:
type
- the packet typehandler
- the handler- Returns:
false
if a handler is already registered to the channel- Throws:
IllegalArgumentException
- if the codec fortype
has not been registered yet- See Also:
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unregisterGlobalReceiver
@Nullable public static ServerPlayNetworking.PlayPayloadHandler<?> unregisterGlobalReceiver(Identifier id) Removes the handler for a payload type. A global receiver is registered to all connections, in the present and future.The
id
is guaranteed not to have an associated handler after this call.- Parameters:
id
- the payload id- Returns:
- the previous handler, or
null
if no handler was bound to the channel, or it was not registered usingregisterGlobalReceiver(CustomPayload.Id, PlayPayloadHandler)
- See Also:
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getGlobalReceivers
Gets all channel names which global receivers are registered for. A global receiver is registered to all connections, in the present and future.- Returns:
- all channel names which global receivers are registered for.
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registerReceiver
public static <T extends CustomPayload> boolean registerReceiver(ServerPlayNetworkHandler networkHandler, CustomPayload.Id<T> type, ServerPlayNetworking.PlayPayloadHandler<T> handler) Registers a handler for a payload type. This method differs fromregisterGlobalReceiver(CustomPayload.Id, PlayPayloadHandler)
since the channel handler will only be applied to the player represented by theServerPlayNetworkHandler
.For example, if you only register a receiver using this method when a ServerLoginNetworking.registerGlobalReceiver(Identifier, ServerLoginNetworking.LoginQueryResponseHandler) login response has been received, you should use
ServerPlayConnectionEvents.INIT
to register the channel handler.If a handler is already registered for the
type
, this method will returnfalse
, and no change will be made. UseunregisterReceiver(ServerPlayNetworkHandler, Identifier)
to unregister the existing handler.- Parameters:
networkHandler
- the network handlertype
- the packet typehandler
- the handler- Returns:
false
if a handler is already registered to the channel name- Throws:
IllegalArgumentException
- if the codec fortype
has not been registered yet- See Also:
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unregisterReceiver
@Nullable public static ServerPlayNetworking.PlayPayloadHandler<?> unregisterReceiver(ServerPlayNetworkHandler networkHandler, Identifier id) Removes the handler for a packet type.The
id
is guaranteed not to have an associated handler after this call.- Parameters:
id
- the id of the payload- Returns:
- the previous handler, or
null
if no handler was bound to the channel, or it was not registered usingregisterReceiver(ServerPlayNetworkHandler, CustomPayload.Id, PlayPayloadHandler)
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getReceived
Gets all the channel names that the server can receive packets on.- Parameters:
player
- the player- Returns:
- All the channel names that the server can receive packets on
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getReceived
Gets all the channel names that the server can receive packets on.- Parameters:
handler
- the network handler- Returns:
- All the channel names that the server can receive packets on
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getSendable
Gets all channel names that the connected client declared the ability to receive a packets on.- Parameters:
player
- the player- Returns:
- All the channel names the connected client declared the ability to receive a packets on
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getSendable
Gets all channel names that a connected client declared the ability to receive a packets on.- Parameters:
handler
- the network handler- Returns:
true
if the connected client has declared the ability to receive a packet on the specified channel
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canSend
Checks if the connected client declared the ability to receive a packet on a specified channel name.- Parameters:
player
- the playerchannelName
- the channel name- Returns:
true
if the connected client has declared the ability to receive a packet on the specified channel
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canSend
Checks if the connected client declared the ability to receive a specific type of packet.- Parameters:
player
- the playertype
- the packet type- Returns:
true
if the connected client has declared the ability to receive a specific type of packet
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canSend
Checks if the connected client declared the ability to receive a packet on a specified channel name.- Parameters:
handler
- the network handlerchannelName
- the channel name- Returns:
true
if the connected client has declared the ability to receive a packet on the specified channel
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canSend
Checks if the connected client declared the ability to receive a specific type of packet.- Parameters:
handler
- the network handlertype
- the packet type- Returns:
true
if the connected client has declared the ability to receive a specific type of packet
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createS2CPacket
public static <T extends CustomPayload> Packet<ClientCommonPacketListener> createS2CPacket(T packet) Creates a packet which may be sent to a connected client.- Parameters:
packet
- the packet- Returns:
- a new packet
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getSender
Gets the packet sender which sends packets to the connected client.- Parameters:
player
- the player- Returns:
- the packet sender
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getSender
Gets the packet sender which sends packets to the connected client.- Parameters:
handler
- the network handler, representing the connection to the player/client- Returns:
- the packet sender
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send
Sends a packet to a player.Any packets sent must be registered.
- Parameters:
player
- the player to send the packet topayload
- the payload to send
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